Saturday, January 28, 2017

2016 review

Not to be outdone by all the other bloggers spread over the interwebs and because all the cool kids do it.... my 2016 painting totals...

First up a look at the total points for the year (the points are based on the AHPC table found here):

The red line indicates all points added to my collections and the blue those points painted by me. So, a satisfying year all round. 2016 saw more added to the collections than the previous two years combined (although 2015 was interrupted by a house move, thus the low numbers).

The relation of the two sets of numbers in the chart above translate into this...

Here we see that my personal output in 2016 made up 76% of the total. Although I took advantage of some excellent painting from others (thanks to Captain Dan, Ohio Bob, and Monsieur LeBlanque), I was happy to find my painting mojo fairly strong all year (note: the DH1 acronym is used to differentiate my painting from Captain Dan, who shares the same initials ... go figure).

The average painting output per month (just from my own hands) was a quite respectable 179, although comparing to the first month of 2017 it doesn't seem that good. But it must be pointed out that a good number of the initial 2017 points are hold-overs from 2016 when the painting was completed but not the final basing (the figures/vehicles must be completely based to be inputted into the matrix).

And the 2016 list of additions:

Monday, January 23, 2017

A Mere Matter of Painting: use your ImagiNation

The Trenton Gaming Emporium saw some recent ImagiNation gaming but you'll need to sidle over to Michael's blog to peruse the lovely photos. He has a much better turn of phrase in his AARs:

ImagiNations: Gourmandie infantry additions

Grand Duc Pierre-Louis has issued a warrant for the organization of a new infantry regiment, to be paid for and furnished by the state. Le Grand Duc has directed the Grenadiers de Champaigne be made up of drafts of 12 men from each company in every regular infantry regiment. These draftees must be of 28 years age and have served honourably in a minimum of four major campaigns. They must also possess references as to their characters and good behaviour from their regimental commanders. The Grenadiers de Champaigne are clad in the traditional Gourmandie red coats with red eastern-style breeches. They will serve alongside the Grenadiers de Camembert, from whence a leavening of experienced sergeants and subalterns have been gleaned, under the command of Jean-Jacques LaPierre, Comte d'Auvergne. Commanding this new grenadier regiment is Frederick Bonhomme, Baron Chien-Noir.

Grenadiers de Champaigne
(Crusader Miniatures)

Also from the depot, after a lengthy rest and refit, marches 1er Battalion Infanterie d'Auvergne...

1er Infanterie d'Auvergne
(Crusader Miniatures)

Friday, December 23, 2016

Soviet debut (or debacle?)

The Trenton Gaming Emporium today saw the debut of Michael's WWII Soviets. Weatherman Phil is in town for the holidays so we are attempting three games today. First up, in an apparent fit of masochism, Michael designed a Chain of Command scenario that pitted green Soviets vs elite German panzer-grenadiers. The result was inevitable and the Soviets, although trying valiantly, were destroyed in massive fashion (they got blowed up real good!).

General views of the table with some burning German vehicles from a previous action.

The Soviet force, freshly based and flocked.

And the Germans... clearly with much more firepower.

The Puma races on the table to fulfill its primary function, to find the sub-human Soviets. A German section in its halftrack moves up in support.

The T34/85 deployed on the table edge in the town, and was promptly knocked out...

... by this bad boy! 
Looking at the picture, however, I'm acutely aware that that wooden bridge would probably not have been able to support the weight of a Panther. Ah well, the Soviet player didn't seem to notice.

On the opposite flank, the Soviet commander brings on the SU-76 and an infantry section. The SU-76 and the Puma exchanged a number of shots (without any significant result) until the German panzerschreck team, lurking in the rough ground nearby, brewed up the SU-76: 13 AP dice v 4 armour dice! Not an unexpected result.

Soviet maxim MMG and infantry section deploy and move to counter...

Again, the inevitable result? Much Soviet death and destruction!

The Panther continues onto the table after its spectacular first shot to take out the T34/85 but the Soviet force had already folded like a cheap suit by this point in the game.

So, a not unexpected result for the green Soviets. Methinks we may need another platoon painted up.

Meanwhile, table cleaned up and lunch served, this is happening on the table now...

Not sure what this is... can't comprehend... can't compute... 

Sunday, December 18, 2016

A Gaming Disaster!

Last weekend, during our gaming in the Trenton Gaming Emporium, a disaster of epic proportions occurred. No, my WWII Americans did not get trashed again. Chewbacca, resident four-legged beast (of massive size and stupidity.... but cute), was able to knock over an entire shelving unit of micro-armour and spaceships. A conservative estimate of $5,000 of product was strewn about indiscriminately! Tiny bits and pieces were spread across the floor and the hearts of the four gamers present jumped in their respective chests. This was followed by a profound attempt by all but Michael to utter platitudes and consolations (his reaction was somewhat more explosive... followed by shock). The death of a family member may not have elicited the same level of grief.

Epilogue: Although seemingly a disaster, and the damage was extensive, it could have been much worse. But there is a lot to repair and replace. Ugh!

Xmas in Trenton: Soviets!

A pleasant Xmas get-together in Trenton this weekend and Michael received his obligatory gaming gift. This year, Captain Dan and I combined our resources and gifted an entire Soviet WWII force to Michael. The core force is a platoon of Crusader Miniatures and Artizan Designs figures. For these, I ordered the figures and had them shipped directly to Captain Dan's Gaming Lair in the wilds of New Brunswick, whereupon he applied brush and artistry to paint them. I contributed a Warlord Games SU-76 and T70, and a Rubicon T34/85. Because Michael's birthday is December 29, I decided to add to the force as a birthday gift. I had rummaged around in the unpainted pile and found a Warlord Games Soviet Naval Infantry set (from where and when?) and ordered another Warlord Games vehicle, a Gaz jeep and crew.

The entire force:

Platoon commander (+ 2 extra riflemen)
3 x 10 man infantry sections
Maxim MMG team
1 x 10 man naval infantry section
Naval Infantry AT rifle team
Gaz Jeep

Monday, December 12, 2016

CoC: How to Defend a Jump Off Point

A second game this past weekend at the Trenton Gaming Emporium (actually, the third game...sandwiched in-between was a WWI naval game but photos of naval games are usually unsatisfying) saw the debut of my new late war German winter platoon. A modicum of alertness will show that the terrain used was not of the winter variety. That's an entirely different mountain to climb!

Since it was the third game of the weekend, I was quite tired and lost interest in getting up to take photos after the first few... so, just  a few pics below.

The view from the German-held town. The Americans (Michael) attacked from the far side of the table and the left as a Flank Attack scenario.

For some reason, we played the game on a 6' x 8' table instead of the usual 4' x 6' version (probably just cuz we like seeing lots of cool terrain).

The first sighting of the new Stug III, properly whitewashed (unlike the surrounding town).

One interesting action in the game: In order to protect a vulnerable Jump Off Point, I deployed a German section within 4" of the threatening American squad. Close Combat immediately ensued and saw the German section wiped out (completely) but the American squad leader hit as well. Force Morale for Germans drops by two; American FM drops by two. The JoP was still in peril and on the next German phase, I deployed another section at the same point. A second Close Combat kicks off. The Germans lose (but aren't wiped out and fall back). The American section leader is hit again (and dies) and the American platoon commander present receives a minor wound. More FM drops and suddenly we were at FM 3 for the Germans and FM1 for the Americans. Crazy!