Showing posts with label Chain of Command. Show all posts
Showing posts with label Chain of Command. Show all posts

Sunday, December 29, 2019

Xmas activities: gifts for the offspring

Although not many posts this fall, painting has continued unabated. Most my pre-Xmas months the last few years have been taken up with putting together hobby Xmas gifts for the family. And this year has been no exception. For Captain Dan in the wilds of New Brunswick, I decided to add some non-military pieces to his burgeoning AWI collection. Since he uses exclusively Perry Miniatures for his collection, I decided to order up some civilians and carts to populate the plantation house I whipped up for him a couple of years ago.


Large farm cart from Perry Miniatures. 
I decided to use only the single horse rather than the two supplied to reduce the footprint and avoid and base warpage. The bases of all are unfinished for Captain Dan to match to his collection.


Small farm cart from Perry Miniatures. 
I decided to spruce up the colours and used GW green contrast paint on the wood.


And some rural denizens for the plantation house.

For offspring #1, I chose to put together the start of a Romanian WWII force. While at Fall In! in Pennsylvania earlier this fall, we had picked up a squad pack of Romanians from Great Escape Games. Unfortunately, once home and on my desk, I realized quickly that I couldn't bring myself to paint the figures. First of all, the sculpts were not to my taste at all, somewhat stubby and lacking in character. That could have been overlooked if the casting quality had not been quite horrendous. I struggled through cleaning four or five figures before chucking the lot in a box in disgust. This is the 21st century, yes? Given the casting quality with other manufacturers in the industry, excessive flash and highly-prominent mold lines are ...frankly... unacceptable. Anyway, over to the interwebs and I ordered up some of the beautiful Empress Miniatures Romanians. They arrived forthwith and I was quite pleased. Beautiful sculpts, minimal mold lines, and no flash at all.

One section of Romanian infantry (late war organization mirroring the German model). Also included are an Sd222 armoured car and StugIII in Romanians colours. These were donated to the cause by Vidal, fully assembled and primed, both from (I believe) Warlord Games. Decals are from Company B. I particularly like the blue fenders on the StugIII, as discovered in numerous references.


Thursday, June 27, 2019

4Ground: from good to better

So, I was thinking of putting together a new building for Captain Dan's American War of Inconsideration project as perhaps a birthday present. In a recent hobby store trip (Meeplemart, in Toronto), I picked up a 4Ground kit that looked suitably AWI/ACW-ish. When I had it home for closer perusal, I decided it wouldn't really fit with the remainder of his collection. So what to do with it? Ah yes, the never-ending WWII town building project. This building, strictly speaking, is a late 19th century north American "shotgun house." But I thought I could use it, with appropriate tweaking, as part of our European industrial area. I'm not so picky as to worry about it being from the wrong century or continent. Details are for suckers! (note: I'm fully aware that that statement, as facetious as it is, flies quite forcibly in the face of my next comments on the details of mdf building kits)

In my experience, 4Ground kits are good starting points for a model but require some work to satisfy my (admittedly) subjective aesthetic requirements. The kits are normally well-coloured and designed but tend to be a bit too "perfect." What I mean is that the edges and corners are perfectly square. This is not unique to 4Ground kits but in fact is common to all mdf models but is explainable by the design and laser-cutting process. The other issue, of course, is the roof and the ever-present lug-holes. Explainable in a design context but unacceptable for me.

A photo of the stock 4Ground kit from their site...

This is a perfectly acceptable model but the "perfect" edges and corners are clearly visible, particularly at the building corners, the veranda supports and the wooden steps. Not even a brand new house is so cleanly cut.

And the finished model after some appropriate tweaking; most obvious is the newly-shingled roof (using Warbases laser-cut sheets). What is not so obvious is the that most (if not all) sharp edges have been sanded down to remove the perfect angles. This is a simple (but sometimes fiddly) process but usually best performed before assembling all the pieces. The result, I think, is a more subtle and organic form.

Another way of breaking up the regularity of a structure is to add bushes and flowers. These serve to pretty up the building but also create breaks in the straight lines.

And, of course, adding posters or signs add another level of detail and irregularity.


Saturday, March 23, 2019

Hedge-emony

Part of my ongoing terrain-making blitz includes some refurbishments of older pieces we've been using for some years (some as long as 20 years) and the use of new materials to try and upgrade the aesthetic experience. A couple of years ago on a trip to London, I was able to find some rubberized horsehair. These packages have been languishing in the Terrain Boxes o' Shame since. In the active terrain collection, we've had a number of Games Workshop hedges that have seen better days and some furnace filter hedges that were never adequately flocked. I spent a few days experimenting with the latter and refurbishing the former.

Refurbed furnace filter hedges and GW hedges on curved bases to match our road system.


Rubberized horsehair hedges with some scratchbuilt gates.










Sunday, March 3, 2019

We will build a city!

Since mid-December, I've been on a bit of a building blitz (as you can see from previous posts). The plan was twofold: 1) to broaden our urban gaming possibilities and; 2) to clear out all the unfinished buildings and assorted terrain bits in my Boxes o' Shame. Recently, Michael and I took some time in the Trenton Gaming Emporium to put it all out on the table and see the result. About one half of this monstrosity was created in the last two and a half months (the other half accumulated over the last several years).