After our first campaign battle (see here), I noticed that I had made a fairly significant omission in the rules, pursuit! I have subsequently added the following rule:
4.10 Pursuit
At the end of the battle, count the number of non-routed, non-destroyed cavalry units remaining in each army. If the defeated army has more, there is no pursuit. If the victorious army has a 1.5:1 advantage, all divisions in the defeated army receive an extra "downgrade 1 unit" modifier. If a 2:1 advantage or more, all divisions in the defeated army receive an extra "downgrade 2 units" modifier.
4.10 Pursuit
At the end of the battle, count the number of non-routed, non-destroyed cavalry units remaining in each army. If the defeated army has more, there is no pursuit. If the victorious army has a 1.5:1 advantage, all divisions in the defeated army receive an extra "downgrade 1 unit" modifier. If a 2:1 advantage or more, all divisions in the defeated army receive an extra "downgrade 2 units" modifier.
As always, the full rules can be seen here.
Dave,
ReplyDeleteDoes your campaign feature wounded/stragglers returning to ranks after a battle? If so what percentage of casualties return?
I guess I should really be asking if casualties are cumulative across the battles in a campaign. I'm guessing the upgrade/downgrade units is the mechanism you're using to reflect changes to the relative strength of the armies following a battle.
Randy
Randy,
ReplyDeleteYou are correct. The "upgrade" and "downgrade" modifiers are an abstraction of campaign wastage (i.e. wounded, stragglers, etc). It makes for much easier book-keeping.
Dave
Dave,
ReplyDeleteThis is probably a typo, but on the Post Battle Effects charts the effects of a crushing victory on the victor accrue less value than does decisive or marginal (2,4,8 vs 3,6,10). If it isn't a typo I'd be interested in the rationale.
Re: the post battle effects on the army. It isn't intuitive to me that the victor should get stronger but I'm thinking 'reality' where the victor probably got weaker and the loser probably gets weaker still. Thinking strictly in game terms, I like it, the ratios for upgrade/downgrade just feels right.
BTW Nice job on the Carlist figures.
Randy
Randy,
ReplyDeleteGood eyes! Yes it is a typo. Thanks for spotting that.
The rationale for the victor getting stronger is rooted in an attempt to model units in a victorious army improving in their morale and possibly even their combat ability (i.e. new recruits gaining experience).
Dave
Thanks for the compliment on the Carlist figs!
ReplyDeleteDave
I've got a real interest in campaign games. I'll be following this thread with interest. Please consider a post mortem when you're done.
ReplyDeleteBTW I'm taking the day off from painting and scenary today to work on something campaign related [as if I don't have enough to do]. If I can get it working I'll post some very preliminary results on the Bricole site.
Randy